Tag Archive | Warhammer

Wasteland diorama completed

Onto the painting of the Beastman and Greatsword today. Not the most clean, masterful job I have ever done, but I liked some of the effects I got by working with a white undercoat.

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Firstly I put on watered down layers of black, bone and khaki. These were left to dry, and then another layer was put on top to strengthen the colour. I really liked how the black came out. It has a nice soft quality to it, rather than the usual hard black sheen that undiluted black usually produces.

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Then a collection of subsequent colours were added. Originally I had planned to paint the Greatsword entiely metal, but the black looked so interesting I decided to keep the main elements black and choose a few segments to pick out in metallics.

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Once I had all the colours on I gave both models a black wash.

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I then picked out highlights in the original pre-washed colours, as well as another level of highlights with some white added. For the Beastman I wanted rusted weapons and armour, but decided to approach it differently to how I normally paint rust. I dabbed Bestial Brown onto the metal areas, followed by another dabbing of Scab Red. I then dabbed Chainmail back over the top to break up the rust and make it look more dispersed.

Overall I am quite pleased with how this turned out. As I mentioned earlier, the painting isn’t fantastic, but I am interested now in exploring some more with white undercoats and diluted paints. I am also really pleased with the rust effect, which seems like such a minor triumph, but having a number of techniques to achieve a certain result is always a benefit. Also, the diorama base itself came out great, a lot better than I had hoped. Certainly, I am excited to tackle another diorama quite soon.

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Experimental Diorama – The Painting

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Got some paint onto the base part of the diorama. Since the undercoat was white I decided to use paint with water added, to a consistency of about 50/50. Using a selection of ochre reds and bone colours I managed to get a nice wasteland look.

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I will make a start on the figures next. Depending on how these go I might come back to the base and add a bit more depth to the tree. We will see.

Experimental Diorama – The Start

It has been quite a few months since I posted anything on here. Mostly because I haven’t achieved very much hobby related, apart from continuing to put together The Campaigner. But my backlog of other stuff is starting to clear up, and miniature related activities begin to appear near the top of the to-do list. Such as this little project, which I finally started today.

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I have had this offcut block from The Campaigner Creative Challenge for some time. So I decided to try out a couple of new (in the very least, new for me) modelling ideas as part of a diorama. Above is said diorama, in a state just before undercoating. I will take you through some of the main elements.

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The first main element, and my first experiment, is this dead tree. As I mentioned earlier, I had a backlog of things on my to-do list. Once of these I did a few weeks ago, which was giving the backyard trees and bushes a much-needed pruning. I know, the excitement of home ownership!

While engaged in this drudgery I kept a handful of interesting branches and twigs I found as I pruned, such as this one. Over the last few weeks this has been left to dry out. I then cut a wedge out of the bottom and glued it to the pine block with PVA glue. To make sure it was sturdy I also inserted a pin.

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On top of the tree is what appears to fast becoming my trademark flourish, a tiny rat watching on. Look at that totally inept greenstuff job on his front left leg and paw! Appalling.

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The second main element, and the second experiment, is the ground. Take a moment to look at that very light pink/orange/brown, bumpy thing that is on the top of the pine block. What do you think that is?

Another thing I had as part of my backlogged to-do list was finish off a number of canvas paintings I had started. One of them called for a flesh colour, which I mixed up. Some of the paint I used was a little old, and had these odd clumps in it. This was fine, as it all basically sunk to the bottom and I could dip my brush in the top layer and use that to paint with. After using this flesh colour I left it, and it dried onto my palette.

When it came time to clean the palettes (as I occasionally do) I found that the flesh colour had dried as this thin, bumpy film. Using a flat tip blade I was able to lift the whole dried paint patch as a single piece off of the palette. It was roughly circular, but I trimmed it down and glued it to the top of the pine block. Instant bumpy terrain, all with dried acrylic paint!

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I decided to finish the scenery off with a couple of small rocks that I had cleaned, as well as a ram skull from my bits box. I also filled any gaps between the tree and the pine block with wood filler.

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The third main element, and a different approach for me in that these two models have been used completely unchanged. They are straight ‘out of the box’, no conversion work at all.

My initial choice was the Beastman model. I won him at a tournament a few years ago, and have been looking for something special to do with him. Looking through what models I had opened and available, I chose the Greatsword to accompany the Beastman. The Greatsword has some nice movement to it, which balances the static pose of the Beastman quite well. It also helps to create a nice composition in the diorama, with the Beastman and tree together in one corner, and the lunging Greatsword in the other.

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I have kept the models and the base separate during painting, to make things a little easier. Since I was trying some new modelling techniques I decided to give a new painting technique a go. So I have basecoated the diorama in white, as opposed to my usual black.

Hopefully I can get some paint onto this tomorrow.

Slight warrior progress

This is more of an update post than anything, though some painting will appear in just a moment.

I have been hard at work putting together issue 4 of The Campaigner. I am especially eager for this to be something special, as it is the issue I will be hauling along with me to PAX Australia. It is really coming together nicely, and at 44 pages is the longest issue yet.

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With that said, I pulled a half hour out of my schedule this weekend to make some slight progress with the Warhammer Quest miniatures. With the Wardancer, Pit Fighter and Witch Hunter undercoated black I applied a Bestial Brown first coat, as well as a grey to the base. At the moment I am still sorting the colours out in my head, especially with the Wardancer. It will be a challenge making him fit the dark red primary colour theme I have been utilising, while still having him look like a Wood Elf. However, I am looking forward to the challenge.

Retrospective: Blithe Island

Been finishing off Issue 3 of The Campaigner, so haven’t had much hobby time. However, while looking through my archives, I stumbled across something I had almost forgotten about.

Back in 2001 myself and some friends played a very brief Warhammer campaign. From memory, there was a series of articles in White Dwarf that talked about a studio campaign that they held, set on an island. Of course, we decided to run a campaign too, and equally of course, it was set on an island. Okay, so we weren’t entirely original back them.

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This was the map of the island, called Blithe Island (for reasons I cannot recall or fathom). There were six of us playing, though I believe that ‘Dave’ never ended up playing a game.

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The end of the first turn sees a few additional features added to the map. Where we could, we tried to connect existing locations together, like putting villages on a road or a bridge over a river.

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The end of the second turn see’s James and Jarryd finally choose army names.¬† Also, I like the idea that there was a settlement of wizards here at some point. Imagine a bustling village you see in any fantasy setting, but inhabited entirely by cloaked and bearded old men.

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End of turn three, and as far into the campaign as we got. It should be noted now, I was playing as Clan Vestren, and could apparently only generate towns.

There we have it, a three turn campaign. Not the shortest campaign we ever ran, though also not the longest. I think this falls into the middle point.

I also uncovered some other equally as embarrassing old material that I will post up at some point.

Minotaur progress

Constructed the third Minotaur today. This one I armed with a club and a spiked fist.

I was thinking about how to give the models a little more character last night, and decided that adding scars or semi-healed wounds would be a good way of doing this. So I used a hobby knife to score cuts into portions of each model.

All I have to do now if fill the gaps, and the models are ready to be painted. Though I do still have to sort out what I am doing with the bases.

Making Minotaurs

Started on the Minotaurs today. Since these are going to be used specifically for Warhammer Quest, I decided to individualise them a bit more than you would a normal rank-and-file model.

One of the Minotaurs has a knife sticking out of him, while the other is sporting a neat satchel. The satchel is actually straight from the Ogre Bull sprue, and fit on the Minotaur perfectly. I am not too sure where the satchel is intended to go on an Ogre Bull, but where ever that is, that place is the same basic shape as a Minotaurs posterior.

Water effected

Just a quick one today. We have had almost three consecutive days of rain, and somewhere it has effected our homes phone line. So no phone or internet. I am forced to post from a public computer. Time is limited!

This has given me an opportunity to work some more of the On The Hunt diorama. The stage is almost finished being painted. I want to add water effects to part of the base, but I don’t know exactly how I am going to go about this. So I have set up a little test on an old base to see if I can achieve what I want.

Progress pictures.

On the hunt stage

Took an hour out today to work on my diorama. I decided that painting the stage first, before the central figures, would be the way to go. This way I can paint the miniatures to pop from their environment, rather than tr and push the background back on figures that are too dull.

This is the base colour. I will add detailing after all this is dry. This also seems like a good chance to try some water effects out on the base section, submerge the chest and skull a little. There is also a technique where you paint slightly thinned PVA glue over areas that I want to try. It should simulate wet or seeping areas, without having to have any depth to them.

I also gave the two sewer hunters a brown drybrush, because for some reason this is how I work now. Some time I really should try a different method, just to change things up a bit.

On the hunt

Content, and actually hobby related. Shocking, I know.

Work on The Campaigner continues. I have a couple of interesting articles already lined up. Also, the Creative Challenge closes this weekend. So I will have to go pick up the entries for that.

Speaking of which, I had my test platform for the Creative Challenge lying around. So I decided to take a stab at the challenge myself. Now, I realise how wrong it would be for me to enter my own challenge. But this should give me an idea on how well the platform works, and give me some ideas for what I could change to make it better.

This is the stage for the scene. I didn’t really have time to go all out on the story or modelling, so I decided to opt for a standard Warhammer-esque piece. This is going to be a sewer. The raised part and steps are constructed from foam, over which I have added a layer of wood filler. The backdrop has also had wood filler applied to it. All the details are stuff I have pulled from my bits box.

I haven’t really painted many humans, apart from a small amount of peasants, Men-at-Arms and Grail Pilgrims for my Bretonnian army. So I decided to do an atmospheric scene using two sewer hunters. Rather than construct some kind of fight, hopefully it will look like one hunter is about to charge off, while the other tries to calm him.

The most challenging thing was getting the right heads. I don’t want the characters to look too noble, but they also had to communicate what their characters were about. In the end I went with a stoic eyepatched head from the Empire Militia sprue, and a bald snarling head from the Flagellants sprue. Once these guys are dry I can fill in the gaps with greenstuff.

Like I said, it isn’t amazingly original or complicated. But it doesn’ t feel right to put people¬† through a challenge I myself haven’t attempted.