Border Princes Teaparty was yesterday. And I didn’t do well. Ha! That’s an understatment. I did shockingly.
My first battle was against Ben and his lizardmen. I decided to weight my left flank, as this area of the board was more open than the rest, allowing me some more maneuverability. My right flank was left pretty much to a single unit of 25 slaves. It must be said, they did fantastically, protecting the flank from Skinks, Razordons and Terradons.
I think I did fairly well in this game. Though I ended up losing, it wasn’t by much. The Skinks and swarms were no problems, but breaking though the units of Temple Guard and Saurases proved almost impossible. The Globadiers occupied the central building quite early, and this gave them three turns of uninterrupted shooting, during which they wiped out a skink unit trying to flank me.
Really, I wouldn’t change much from this game. What let me down were important dice rolls. On more than one occasion my Warplightning Cannon landed a shot right on top of the Slann, only to roll no strength for the shot. The Jezzails also let me down, having two turns of close range shooting on the Stegadon and failing to take it out. Overall, though, it was a good game that was really fun to play.
My next game was against Jason and his Beastmen amy. The objective in this game was to be holding the building in the last turn of the game. Our battle field had a river through the centre, with woods on either side near the middle. This meant that the centre area was difficult to get through, and I only committed the Giant Rats unit to the entire centres defence. On the right flank I put the Jezzails and slaves, facing off against a Chariot, Minotaurs and Hounds.
The Beastmen had me on the defencive from the start, with two units showing up in my deployment zone in the first turn. This proved difficult for my right flank, but a shot from a Warpfire Thrower kept the one on the left at bay. By the second turn Jason had occupied the building with a sizable Gor herd. I had placed my Clanrat unit with the Screaming Bell across the only ford in the river, making it difficult for Jason to shift me.
For most of the battle we just sat on the river, constantly in melee combat. My Globadier tried to remove the Gors from the building with shooting, instead managing to destroy themselves with a disastrous shot of a Death Globe. My Stormvermin fared little better as they tried to beat back a single chariot and assault the building.
Jason was pretty much primed for a win, the house being worth 300 points, but on the last turn I managed to roll the building destroying bell toll. The Screaming Bell was only just within 18 inches, and it took the building down in a shower of rubble. This event not only deprived Jason of the 300 points, but gave me half points for the Gor unit inside the building along with his Battle Standard Bearer.
So it was a win for me, but really only by the luckiest of events.
My third game was against Andrew and his Warriors of Chaos. And yes, in typical fashion I totally forgot to take a picture.
His army was mainly cavalry, backed up by two medium sized blocks of warriors and three mounted sorcerers. In this game, I got totally thrashed. I managed to miscast in the first turn, giving Andrew a free spell. He cast some terrible thing on the Screaming Bell, managing to make all the hits against the carriage and destroying it totally. From here things went from bad to worse. Using Pandemonium he cut off my spell casting ability and quickly closed on my army. Without it’s Unbreakable centre, and thanks to some appalling rolling, the Skaven line quickly become overrun.
In fact, I did almost as much damage to myself as Andrew did, with multiple Ratling Gun misfires culling whole units of my own troops and things generally exploding at every opportunity. This really was the eye of the storm for everything going wrong.
So in the end, my meager middle-of-the-road placing became second from the bottom thanks to one terrible game. But that is what the Skaven army is for, self-destruction and chaos.
I did have fun, and got to play some good armies and players. This also gave me an idea on what I should be adding to my army, or using less of. Surely no one would have a problem with two Doomwheels?
Brad stayed around last night, as it was easier than him driving down from a world away to get to Border Princes Teaparty, so I helped him finish painting some High Elf White Lions and Spearelves to a tabletop standard. It was interesting, I’ve never really painted elves before. But on to the tournament!
My first battle was against Aubruy and his Vampire Counts. I think in any other circumstance I could have given him a closer run for his money, but the terrain layout on the board we got hamstrung me a bit. The placement of the castle terrain meant that is was almost impossible for me to get in any kind of flanking force. With the large blocks of ghouls he had, I really needed to get a flank attack in there to bring down his static combat resolution and help me destroy his units quicker.
As it was, inability to maneuver, plus Aubruy’s small quickfire Invocation casts and multiple Van Hels undid me pretty quickly. When on more open ground my knights easily destroyed a unit of wolves and skeletons in almost a single turn.
Don’t get me wrong, he was a good general. Raising in the right units, not waisting troops needlessly. But I think on a more open battlefield he would have had a much harder time. As it was, he managed to beat me quite convincingly. Until next time!
Next up was Andrew and his High Elf force. I’m pretty familiar with High Elves, as I have played against Brad’s. But Andrew’s army was a lot different to what Brad usually takes.
Like Brad, he has archers, spearelves, Silver Helms, Swordmasters and an eagle. All these familiar troops I had no problem with. He also has 2 Lion Chariots and Phoenix Guard, troops I have not faced before. It’s interesting facing elves with Fear causing troops. To top it all off, he also had two Bolt Throwers. And he managed to hit with both more often than not!
Basically, in this battle, I was absolutely trounced. Bad rolling on my part played a big party, but Andrew did have a good handle on what his army was good at. He used the eagle to redirecting perfection, and like most, assumed that his massed blocks of Always Strike First Spearelves could stand up to a combined charge of Knights of the Realm and Questing Knights. Two mid sized knight units in a combined is my signature move buddy. No one stands before that. No one.
Somehow his two Bolt Throwers managed to wipe out all my Grail Knights in the first two turns. What the hell! Brad obviously needs to go back to Bolt Thrower firing school, as this guy was just making hits like it was no big deal. I tried to use Assault of Stone to take care of them, but the elven magic was far too strong and just blocked me at every attempt.
So yes, in the end I lost by a lot. I didn’t really make many mistakes in this battle, there was just a lot of unlucky occurrences on my end that I had to deal with.
Last game was against Jason and his Warriors of Chaos. I believe Jason is Andrew’s father too. There you go.
Where as everything was going wrong in the last couple of games, everything just went right in this one. I was able to choose my deployment side, opting for the side with a hill to put my archers on. The battlefield was basically a river down the centre with three bridges to cross. I set up the Grail Pilgrims to guard on bridge, the Men-at-arms with the Damsel to defend another, and sent the majority of my cavalry over the third.
My plan was to divide Jason’s army up, as I doubted I could withstand progressive charges by blocks of Chaos Knights and Warriors. He took the bait, sending three units to deal with the Men-at-arms and Pilgrims, while lining the rest of his army up to accept multiple knight charges. With combined charge after combined charge his force just folded like a cheap lawn chair.
He had the right idea, baiting my knights with Marauder Horsemen, but put his Chaos Knights way too close behind them. When the Marauders fled a charge, the two units of knight could just redirect straight into the Chaos Knights. Personally, I think Jason’s main problem was that he has what I like to call ‘Craig Syndrome’. Like my brother Craig, he largely believes that Warhammer is a game of moving guys into combat and hitting stuff, rather than it being a game of movement. This misunderstanding of the game, and movement rules, led to a lot of his woes I think.
If he keeps at it, I think he’ll eventually get the hang of it and start to do better in a competitive environment.
As it was, I have no idea how well I did overall at the tournament. I went home with one of the consolation prizes, so “particularly poorly” comes to mind. I did get a blister pack of Dark Elf Executioners. I wasn’t too sure what I would do with them, but I showed them to Linda and she wants to paint them. So that seems fair enough, methinks.
So for the last few weeks I have been sitting around, safe in the knowledge that I am prepared for Border Princes Teaparty. A conversation with Brad led me to looking at the tournament pack again, which reveals I need 3 extra models to use as ‘messengers’ as well as one to use as an extra standard.
This was all fine, I thought. I have a man-at-arms banner bearer I’m not using, I can use that. Except I realise today also, the army I am intending to field is 2200 points, and not the 2500 the tournament requires. Dammit!
One army list rewrite later, and I am still down one standard bearer. I think I can pull a swifty and use the standard bearer/icon guy I put together (but never use) for the Peasant Bowmen unit. Probably put him into one of the Men-at-arms units or something.
So here is the new list.
Bretonnian Lord: Virtue of the Joust, Heartwood Lance
Paladin Battle Standard Bearer: Virtue of Discipline, War Banner
Paladin: Great Weapon, Questing Vow, Virtue of Knightly Temper
Damsel of the Lady: Magic Level 2, Dispel Scroll, Icon of Quenelles
5 Grail Knights: Standard, Musician
8 Questing Knights: Standard, Musician
3 Pegasus Knights
7 Knights of the Realm: Standard, Musician
9 Knights of the Realm: Standard, Musician
6 Knights Errant: Standard, Musician
20 Battle Pilgrims
19 Men-at-Arms: Standard, Musician
20 Men-at-Arms: Standard, Musician
5 Mounted Yeomen
10 Peasant Bowmen Skirmishers
10 Peasant Bowmen
I was thinking about wedging the Hippogryph into there, but decided against it. I haven’t really had much practise with the thing, and I would like to avoid throwing around something so large and scary. Especially when I am so unfamiliar with how it works.
Oh, and the list comes to exactly 2500 points. Nice.