Another blast from my past. This time a Necromunda campaign newsletter. I really don’t remember anything about any of the Necromunda campaigns we ran, apart from that I never did particularly well. It would be interesting to run a Necromunda campaign again, just to see is the game still holds up.
In lieu of actual progress on any of my projects, I decided to experiment a little. Sometimes it is good to just muck about and see what happens.
At my disposal, currently, I have three malleable substances that can be sculpted. Greenstuff, Milliput, and to the limited degree that it can be manipulated, some wood filler. I know Greenstuff is quite versatile, so I decided to try using the Milliput and the wood filler to sculpt paved bases that looked much like the ones I bought from Back to Bas-ix.
There isn’t really much of a process to document here, only results. I grabbed a wad of each medium and crammed it into a standard base you might find with a Warmachine miniature. Then I used my sculpting tools to put in the gaps, as well as a couple of cracks and chips. On the very left we have a Back to Bas-ix version, for reference. In the middle is the wood filler, and on the right is the Milliput.
Once dried I painted them both, to see what the end result was. On the left we have the wood filler, and on the right the Milliput. Generally they both look pretty good.
The wood filler does an admirable job, especially when you consider this is not what it is intended for. However, when dried wood filler is quite delicate, at least compared to other substances. Though I feel that once there was a miniature on it, the likelihood of damage to the wood filler area is highly unlikely. I also don’t think the wood filler would hold tiny details very well. As it is, the cracks I sculpted in do not look very convincing. One perk of the wood filler, though, was that I could sand the dried piece down to make the top quite flat.
As for the Milliput, it also does a good job. As it is I sculpted the channels in at the same time as I mixed the Milliput together and put it into the base. If I had left it an hour or two and allowed it to become a bit firmer, I think I would have been able to add some finer extra details. I could also sandpaper the Milliput, though not with as much success as the wood filler.
This might sounds weird, I am sure that you are used to seeing comparisons and then being given directions as to what it means. But I just don’t know what this means at all. Like I said, it was an experiment, and this is the result. It does add some options to my hobby arsenal, but it doesn’t provide some shocking revelation that will drastically change how I do anything. However, this is a good example of how new techniques and personal styles are born, with experiments like this.
Sat down and painted the Warhammer Quest Dwarf today. Took me three hours at the most, which is actually quite quick. But it all just came together really well. To be honest, I think the large areas of metal helped a bit.
With the other three Adventurers already painted, the groups actually looks quite impressive together. They all look really individual, but their unified colour scheme just ties them all together perfectly. I am now really excited to take these guys for a spin some time.
Some more blasts from the past.
I ran a few Warhammer Quest campaigns in the early 2000s. Normally I would use the standard Warhammer Quest cardboard tiles, but on a couple of occasions I changed things up. In this case, I laid the playing area out more like a Warhammer battle, where the players could move a number of inches equal to their square movement. From memory, the players were escorting a caravan of carts which was ambushed. The warriors end up on a raft which docks at this abandoned town/encampment.
The players, and the characters they are playing, are:
- Brad is playing as a Warrior Priest called Sanchez.
- James is playing as a Barbarian called Aragorn.
- Jarryd is playing a Vampire called Count Cagliostro.
- This leaves Craig who must be playing the Elf Ranger, whose name I cannot discover.
I seem to recall that this campaign I introduced the diary mechanic. One of the players was in charge of a journal, and was responsible for recording the characters adventures. This was supposed to fulfil a number of roles. First, it meant that the players could read the journal to get some back story, rather than having to ask me the Gamemaster constantly where they were up too and what they were doing. It also allowed me to get a perspective on how the games were coming together from the player’s side, since the could only record the information and events they had encountered. Where as I knew about every little aspect of the games and story, and occasionally forgot that the players didn’t know all I knew.
And now some photos, taken with an ancient digital camera.
Today Issue 3 of The Campaigner was released.
I am really happy with how this has turned out. In my past experiences the third and fourth issues have always been the hardest to produce. That Issue 3 came together quite smoothly is hopefully a good sign. I will let you know whether that is true or not when Issue 4 comes out!
Been finishing off Issue 3 of The Campaigner, so haven’t had much hobby time. However, while looking through my archives, I stumbled across something I had almost forgotten about.
Back in 2001 myself and some friends played a very brief Warhammer campaign. From memory, there was a series of articles in White Dwarf that talked about a studio campaign that they held, set on an island. Of course, we decided to run a campaign too, and equally of course, it was set on an island. Okay, so we weren’t entirely original back them.
This was the map of the island, called Blithe Island (for reasons I cannot recall or fathom). There were six of us playing, though I believe that ‘Dave’ never ended up playing a game.
The end of the first turn sees a few additional features added to the map. Where we could, we tried to connect existing locations together, like putting villages on a road or a bridge over a river.
The end of the second turn see’s James and Jarryd finally choose army names. Also, I like the idea that there was a settlement of wizards here at some point. Imagine a bustling village you see in any fantasy setting, but inhabited entirely by cloaked and bearded old men.
End of turn three, and as far into the campaign as we got. It should be noted now, I was playing as Clan Vestren, and could apparently only generate towns.
There we have it, a three turn campaign. Not the shortest campaign we ever ran, though also not the longest. I think this falls into the middle point.
I also uncovered some other equally as embarrassing old material that I will post up at some point.
If I ever need to prove my speed painting credentials, I think goblins are my choice of model.
I started the goblin archers today. It took me about only an hour to get all the base colours on.
And then about another hour to Bedab Black wash them and highlight them all.
As with the goblin spearmen, the black cloaks are a mix of black and brown highlighted with a mix of black and grey, to give them some tone.
All that is left with the current miniatures is the Dwarf adventurer. Then I have to sort out 12 Snotlings and 12 Giant Spiders.
Managed to find a couple of hours both Saturday and Sunday and finished the Warhammer Quest Clanrats off. Again, I am really pleased with how individual they look, but also how cohesive they are to not only each other, but the entire miniature set for Warhammer Quest as a whole. There are eight Clanrats sporting shields, not only Skaven but Chaos, Bretonnian and Empire as well.
For the record, the Clanrat with the horse skull on his back is also holding his Empire shield upside down. He might look important, but is obviously not the most observant of the crew.
Putting these guys together has given me an idea for a Skaven background piece. It would deal with how Clanrats like this exist in a quite small dungeon area with a host of other monsters and survive more than a day. Another project to add to the pile!
This is my current new favourite blog. Called Terrain For Hippos, it contains simple step-by-step guides on how to build really great looking terrain. This by itself would be a really valuable resource, but it is augmented by the small cartoonish hippos that provide the instructions for you. Head on over and take a look at the huge variety of terrain projects. A great informative blog, run by an Aussie to boot!