Border Princes Teaparty 2010
Border Princes Teaparty was yesterday. And I didn’t do well. Ha! That’s an understatment. I did shockingly.
My first battle was against Ben and his lizardmen. I decided to weight my left flank, as this area of the board was more open than the rest, allowing me some more maneuverability. My right flank was left pretty much to a single unit of 25 slaves. It must be said, they did fantastically, protecting the flank from Skinks, Razordons and Terradons.
I think I did fairly well in this game. Though I ended up losing, it wasn’t by much. The Skinks and swarms were no problems, but breaking though the units of Temple Guard and Saurases proved almost impossible. The Globadiers occupied the central building quite early, and this gave them three turns of uninterrupted shooting, during which they wiped out a skink unit trying to flank me.
Really, I wouldn’t change much from this game. What let me down were important dice rolls. On more than one occasion my Warplightning Cannon landed a shot right on top of the Slann, only to roll no strength for the shot. The Jezzails also let me down, having two turns of close range shooting on the Stegadon and failing to take it out. Overall, though, it was a good game that was really fun to play.
My next game was against Jason and his Beastmen amy. The objective in this game was to be holding the building in the last turn of the game. Our battle field had a river through the centre, with woods on either side near the middle. This meant that the centre area was difficult to get through, and I only committed the Giant Rats unit to the entire centres defence. On the right flank I put the Jezzails and slaves, facing off against a Chariot, Minotaurs and Hounds.
The Beastmen had me on the defencive from the start, with two units showing up in my deployment zone in the first turn. This proved difficult for my right flank, but a shot from a Warpfire Thrower kept the one on the left at bay. By the second turn Jason had occupied the building with a sizable Gor herd. I had placed my Clanrat unit with the Screaming Bell across the only ford in the river, making it difficult for Jason to shift me.
For most of the battle we just sat on the river, constantly in melee combat. My Globadier tried to remove the Gors from the building with shooting, instead managing to destroy themselves with a disastrous shot of a Death Globe. My Stormvermin fared little better as they tried to beat back a single chariot and assault the building.
Jason was pretty much primed for a win, the house being worth 300 points, but on the last turn I managed to roll the building destroying bell toll. The Screaming Bell was only just within 18 inches, and it took the building down in a shower of rubble. This event not only deprived Jason of the 300 points, but gave me half points for the Gor unit inside the building along with his Battle Standard Bearer.
So it was a win for me, but really only by the luckiest of events.
My third game was against Andrew and his Warriors of Chaos. And yes, in typical fashion I totally forgot to take a picture.
His army was mainly cavalry, backed up by two medium sized blocks of warriors and three mounted sorcerers. In this game, I got totally thrashed. I managed to miscast in the first turn, giving Andrew a free spell. He cast some terrible thing on the Screaming Bell, managing to make all the hits against the carriage and destroying it totally. From here things went from bad to worse. Using Pandemonium he cut off my spell casting ability and quickly closed on my army. Without it’s Unbreakable centre, and thanks to some appalling rolling, the Skaven line quickly become overrun.
In fact, I did almost as much damage to myself as Andrew did, with multiple Ratling Gun misfires culling whole units of my own troops and things generally exploding at every opportunity. This really was the eye of the storm for everything going wrong.
So in the end, my meager middle-of-the-road placing became second from the bottom thanks to one terrible game. But that is what the Skaven army is for, self-destruction and chaos.
I did have fun, and got to play some good armies and players. This also gave me an idea on what I should be adding to my army, or using less of. Surely no one would have a problem with two Doomwheels?